/**************************************************************************/ /* servers_debugger.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "servers_debugger.h" #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/engine_profiler.h" #include "core/io/marshalls.h" #include "servers/display_server.h" #define CHECK_SIZE(arr, expected, what) … #define CHECK_END(arr, expected, what) … Array ServersDebugger::ResourceUsage::serialize() { … } bool ServersDebugger::ResourceUsage::deserialize(const Array &p_arr) { … } Array ServersDebugger::ScriptFunctionSignature::serialize() { … } bool ServersDebugger::ScriptFunctionSignature::deserialize(const Array &p_arr) { … } Array ServersDebugger::ServersProfilerFrame::serialize() { … } bool ServersDebugger::ServersProfilerFrame::deserialize(const Array &p_arr) { … } Array ServersDebugger::VisualProfilerFrame::serialize() { … } bool ServersDebugger::VisualProfilerFrame::deserialize(const Array &p_arr) { … } class ServersDebugger::ScriptsProfiler : public EngineProfiler { … }; class ServersDebugger::ServersProfiler : public EngineProfiler { … }; class ServersDebugger::VisualProfiler : public EngineProfiler { … }; ServersDebugger *ServersDebugger::singleton = …; void ServersDebugger::initialize() { … } void ServersDebugger::deinitialize() { … } Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { … } void ServersDebugger::_send_resource_usage() { … } ServersDebugger::ServersDebugger() { … } ServersDebugger::~ServersDebugger() { … }