godot/servers/rendering/rendering_context_driver.cpp

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/*  rendering_context_driver.cpp                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "rendering_context_driver.h"

RenderingContextDriver::~RenderingContextDriver() {}

RenderingContextDriver::SurfaceID RenderingContextDriver::surface_get_from_window(DisplayServer::WindowID p_window) const {}

Error RenderingContextDriver::window_create(DisplayServer::WindowID p_window, const void *p_platform_data) {}

void RenderingContextDriver::window_set_size(DisplayServer::WindowID p_window, uint32_t p_width, uint32_t p_height) {}

void RenderingContextDriver::window_set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_vsync_mode) {}

DisplayServer::VSyncMode RenderingContextDriver::window_get_vsync_mode(DisplayServer::WindowID p_window) const {}

void RenderingContextDriver::window_destroy(DisplayServer::WindowID p_window) {}

String RenderingContextDriver::get_driver_and_device_memory_report() const {}

const char *RenderingContextDriver::get_tracked_object_name(uint32_t p_type_index) const {}

uint64_t RenderingContextDriver::get_tracked_object_type_count() const {}

uint64_t RenderingContextDriver::get_driver_total_memory() const {}

uint64_t RenderingContextDriver::get_driver_allocation_count() const {}

uint64_t RenderingContextDriver::get_driver_memory_by_object_type(uint32_t) const {}

uint64_t RenderingContextDriver::get_driver_allocs_by_object_type(uint32_t) const {}

uint64_t RenderingContextDriver::get_device_total_memory() const {}

uint64_t RenderingContextDriver::get_device_allocation_count() const {}

uint64_t RenderingContextDriver::get_device_memory_by_object_type(uint32_t) const {}

uint64_t RenderingContextDriver::get_device_allocs_by_object_type(uint32_t) const {}