godot/servers/rendering/rendering_device_commons.cpp

/**************************************************************************/
/*  rendering_device_commons.cpp                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/**************************************************************************/

#include "rendering_device_commons.h"

/*****************/
/**** GENERIC ****/
/*****************/

const char *const RenderingDeviceCommons::FORMAT_NAMES[DATA_FORMAT_MAX] =;

/*****************/
/**** TEXTURE ****/
/*****************/

const uint32_t RenderingDeviceCommons::TEXTURE_SAMPLES_COUNT[TEXTURE_SAMPLES_MAX] =;

uint32_t RenderingDeviceCommons::get_image_format_pixel_size(DataFormat p_format) {}

// https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
void RenderingDeviceCommons::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {}

uint32_t RenderingDeviceCommons::get_compressed_image_format_block_byte_size(DataFormat p_format) const {}

uint32_t RenderingDeviceCommons::get_compressed_image_format_pixel_rshift(DataFormat p_format) {}

uint32_t RenderingDeviceCommons::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {}

uint32_t RenderingDeviceCommons::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {}

bool RenderingDeviceCommons::format_has_stencil(DataFormat p_format) {}

uint32_t RenderingDeviceCommons::format_get_plane_count(DataFormat p_format) {}

/*****************/
/**** SAMPLER ****/
/*****************/

const Color RenderingDeviceCommons::SAMPLER_BORDER_COLOR_VALUE[SAMPLER_BORDER_COLOR_MAX] =;

/**********************/
/**** VERTEX ARRAY ****/
/**********************/

uint32_t RenderingDeviceCommons::get_format_vertex_size(DataFormat p_format) {}

/****************/
/**** SHADER ****/
/****************/

const char *RenderingDeviceCommons::SHADER_STAGE_NAMES[SHADER_STAGE_MAX] =;