godot/servers/rendering/shader_preprocessor.h

/**************************************************************************/
/*  shader_preprocessor.h                                                 */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef SHADER_PREPROCESSOR_H
#define SHADER_PREPROCESSOR_H

#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/local_vector.h"
#include "core/templates/rb_map.h"
#include "core/templates/rb_set.h"
#include "core/typedefs.h"

#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "scene/resources/shader.h"
#include "scene/resources/shader_include.h"

class ShaderPreprocessor {};

#endif // SHADER_PREPROCESSOR_H