godot/servers/rendering/shader_warnings.cpp

/**************************************************************************/
/*  shader_warnings.cpp                                                   */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "shader_warnings.h"
#include "core/variant/variant.h"

#ifdef DEBUG_ENABLED

ShaderWarning::Code ShaderWarning::get_code() const {}

int ShaderWarning::get_line() const {}

const StringName &ShaderWarning::get_subject() const {}

String ShaderWarning::get_message() const {}

String ShaderWarning::get_name() const {}

Vector<Variant> ShaderWarning::get_extra_args() const {}

String ShaderWarning::get_name_from_code(Code p_code) {}

ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) {}

static HashMap<int, uint32_t> *code_to_flags_map =;

static void init_code_to_flags_map() {}

ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const HashMap<Code, bool> &p_map) {}

ShaderWarning::ShaderWarning(Code p_code, int p_line, const StringName &p_subject, const Vector<Variant> &p_extra_args) :{}

#endif // DEBUG_ENABLED