godot/servers/rendering/renderer_rd/effects/ss_effects.h

/**************************************************************************/
/*  ss_effects.h                                                          */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef SS_EFFECTS_RD_H
#define SS_EFFECTS_RD_H

#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_filter.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssao.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssao_blur.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssao_importance_map.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssao_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssil.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssil_blur.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssil_importance_map.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssil_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/subsurface_scattering.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"

#define RB_SCOPE_SSDS
#define RB_SCOPE_SSIL
#define RB_SCOPE_SSAO
#define RB_SCOPE_SSR

#define RB_LINEAR_DEPTH
#define RB_FINAL
#define RB_LAST_FRAME
#define RB_DEINTERLEAVED
#define RB_DEINTERLEAVED_PONG
#define RB_EDGES
#define RB_IMPORTANCE_MAP
#define RB_IMPORTANCE_PONG

#define RB_DEPTH_SCALED
#define RB_NORMAL_SCALED
#define RB_BLUR_RADIUS
#define RB_INTERMEDIATE
#define RB_OUTPUT

class RenderSceneBuffersRD;

namespace RendererRD {

class SSEffects {};

} // namespace RendererRD

#endif // SS_EFFECTS_RD_H