godot/servers/rendering/storage/variant_converters.h

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/*  variant_converters.h                                                  */
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#ifndef VARIANT_CONVERTERS_H
#define VARIANT_CONVERTERS_H

#include "core/error/error_macros.h"
#include "core/variant/array.h"
#include "core/variant/variant.h"

#include <initializer_list>
#include <type_traits>

template <typename T>
struct VariantConverterStd140 {};

template <>
struct VariantConverterStd140<float> {};

template <>
struct VariantConverterStd140<int32_t> {};

template <>
struct VariantConverterStd140<uint32_t> {};

template <>
struct VariantConverterStd140<Basis> {};

template <>
struct VariantConverterStd140<Transform2D> {};

template <>
struct VariantConverterStd140<Transform3D> {};

template <>
struct VariantConverterStd140<Projection> {};

template <typename T, typename P>
T construct_vector(const std::initializer_list<P> &values) {}

// Compatibility converter, tries to convert certain Variant types into a Vector2/3/4(i).

template <typename T>
T convert_to_vector(const Variant &p_variant, bool p_linear_color = false) {}

inline bool is_number_array(const Array &p_array) {}

inline bool is_convertible_array(Variant::Type type) {}

is_vector_type_v;

is_vector_type_v;

template <typename T, typename P>
void convert_item_std140(const T &p_item, P *p_write, bool p_compact = false) {}

template <typename T, typename P>
Vector<P> convert_array_std140(const Variant &p_variant, [[maybe_unused]] bool p_linear_color = false) {}

template <typename T, typename From, typename To>
void write_array_std140(const Vector<From> &p_values, To *p_write, int p_array_size, int p_stride) {}

#endif // VARIANT_CONVERTERS_H