godot/core/math/bvh_refit.inc

void _debug_node_verify_bound(uint32_t p_node_id) {}

void node_update_aabb(TNode &tnode) {}

void refit_all(int p_tree_id) {}

void refit_upward(uint32_t p_node_id) {}

void refit_upward_and_balance(uint32_t p_node_id, uint32_t p_tree_id) {}

void refit_downward(uint32_t p_node_id) {}

// go down to the leaves, then refit upward
void refit_branch(uint32_t p_node_id) {}}