/**************************************************************************/ /* multiplayer_peer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multiplayer_peer.h" #include "core/os/os.h" uint32_t MultiplayerPeer::generate_unique_id() const { … } void MultiplayerPeer::set_transfer_channel(int p_channel) { … } int MultiplayerPeer::get_transfer_channel() const { … } void MultiplayerPeer::set_transfer_mode(TransferMode p_mode) { … } MultiplayerPeer::TransferMode MultiplayerPeer::get_transfer_mode() const { … } void MultiplayerPeer::set_refuse_new_connections(bool p_enable) { … } bool MultiplayerPeer::is_refusing_new_connections() const { … } bool MultiplayerPeer::is_server_relay_supported() const { … } void MultiplayerPeer::_bind_methods() { … } /*************/ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { … } Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { … } void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { … } bool MultiplayerPeerExtension::is_refusing_new_connections() const { … } bool MultiplayerPeerExtension::is_server_relay_supported() const { … } void MultiplayerPeerExtension::_bind_methods() { … }