godot/scene/gui/box_container.cpp

/**************************************************************************/
/*  box_container.cpp                                                     */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "box_container.h"

#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/theme/theme_db.h"

struct _MinSizeCache {};

void BoxContainer::_resort() {}

Size2 BoxContainer::get_minimum_size() const {}

void BoxContainer::_notification(int p_what) {}

void BoxContainer::_validate_property(PropertyInfo &p_property) const {}

void BoxContainer::set_alignment(AlignmentMode p_alignment) {}

BoxContainer::AlignmentMode BoxContainer::get_alignment() const {}

void BoxContainer::set_vertical(bool p_vertical) {}

bool BoxContainer::is_vertical() const {}

Control *BoxContainer::add_spacer(bool p_begin) {}

Vector<int> BoxContainer::get_allowed_size_flags_horizontal() const {}

Vector<int> BoxContainer::get_allowed_size_flags_vertical() const {}

BoxContainer::BoxContainer(bool p_vertical) {}

void BoxContainer::_bind_methods() {}

MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {}