godot/scene/gui/button.cpp

/**************************************************************************/
/*  button.cpp                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "button.h"

#include "scene/theme/theme_db.h"

Size2 Button::get_minimum_size() const {}

void Button::_set_internal_margin(Side p_side, float p_value) {}

void Button::_queue_update_size_cache() {}

void Button::_update_theme_item_cache() {}

Size2 Button::_get_largest_stylebox_size() const {}

Ref<StyleBox> Button::_get_current_stylebox() const {}

void Button::_notification(int p_what) {}

Size2 Button::_fit_icon_size(const Size2 &p_size) const {}

Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const {}

void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {}

void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {}

TextServer::OverrunBehavior Button::get_text_overrun_behavior() const {}

void Button::set_text(const String &p_text) {}

String Button::get_text() const {}

void Button::set_autowrap_mode(TextServer::AutowrapMode p_mode) {}

TextServer::AutowrapMode Button::get_autowrap_mode() const {}

void Button::set_text_direction(Control::TextDirection p_text_direction) {}

Control::TextDirection Button::get_text_direction() const {}

void Button::set_language(const String &p_language) {}

String Button::get_language() const {}

void Button::set_icon(const Ref<Texture2D> &p_icon) {}

void Button::_texture_changed() {}

Ref<Texture2D> Button::get_icon() const {}

void Button::set_expand_icon(bool p_enabled) {}

bool Button::is_expand_icon() const {}

void Button::set_flat(bool p_enabled) {}

bool Button::is_flat() const {}

void Button::set_clip_text(bool p_enabled) {}

bool Button::get_clip_text() const {}

void Button::set_text_alignment(HorizontalAlignment p_alignment) {}

HorizontalAlignment Button::get_text_alignment() const {}

void Button::set_icon_alignment(HorizontalAlignment p_alignment) {}

void Button::set_vertical_icon_alignment(VerticalAlignment p_alignment) {}

HorizontalAlignment Button::get_icon_alignment() const {}

VerticalAlignment Button::get_vertical_icon_alignment() const {}

void Button::_bind_methods() {}

Button::Button(const String &p_text) {}

Button::~Button() {}