godot/scene/gui/graph_node.cpp

/**************************************************************************/
/*  graph_node.cpp                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "graph_node.h"

#include "core/string/translation.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/theme/theme_db.h"

bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {}

bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const {}

void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {}

void GraphNode::_resort() {}

void GraphNode::draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color) {}

void GraphNode::_notification(int p_what) {}

void GraphNode::set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {}

void GraphNode::clear_slot(int p_slot_index) {}

void GraphNode::clear_all_slots() {}

bool GraphNode::is_slot_enabled_left(int p_slot_index) const {}

void GraphNode::set_slot_enabled_left(int p_slot_index, bool p_enable) {}

void GraphNode::set_slot_type_left(int p_slot_index, int p_type) {}

int GraphNode::get_slot_type_left(int p_slot_index) const {}

void GraphNode::set_slot_color_left(int p_slot_index, const Color &p_color) {}

Color GraphNode::get_slot_color_left(int p_slot_index) const {}

void GraphNode::set_slot_custom_icon_left(int p_slot_index, const Ref<Texture2D> &p_custom_icon) {}

Ref<Texture2D> GraphNode::get_slot_custom_icon_left(int p_slot_index) const {}

bool GraphNode::is_slot_enabled_right(int p_slot_index) const {}

void GraphNode::set_slot_enabled_right(int p_slot_index, bool p_enable) {}

void GraphNode::set_slot_type_right(int p_slot_index, int p_type) {}

int GraphNode::get_slot_type_right(int p_slot_index) const {}

void GraphNode::set_slot_color_right(int p_slot_index, const Color &p_color) {}

Color GraphNode::get_slot_color_right(int p_slot_index) const {}

void GraphNode::set_slot_custom_icon_right(int p_slot_index, const Ref<Texture2D> &p_custom_icon) {}

Ref<Texture2D> GraphNode::get_slot_custom_icon_right(int p_slot_index) const {}

bool GraphNode::is_slot_draw_stylebox(int p_slot_index) const {}

void GraphNode::set_slot_draw_stylebox(int p_slot_index, bool p_enable) {}

void GraphNode::set_ignore_invalid_connection_type(bool p_ignore) {}

bool GraphNode::is_ignoring_valid_connection_type() const {}

Size2 GraphNode::get_minimum_size() const {}

void GraphNode::_port_pos_update() {}

int GraphNode::get_input_port_count() {}

int GraphNode::get_output_port_count() {}

Vector2 GraphNode::get_input_port_position(int p_port_idx) {}

int GraphNode::get_input_port_type(int p_port_idx) {}

Color GraphNode::get_input_port_color(int p_port_idx) {}

int GraphNode::get_input_port_slot(int p_port_idx) {}

Vector2 GraphNode::get_output_port_position(int p_port_idx) {}

int GraphNode::get_output_port_type(int p_port_idx) {}

Color GraphNode::get_output_port_color(int p_port_idx) {}

int GraphNode::get_output_port_slot(int p_port_idx) {}

void GraphNode::set_title(const String &p_title) {}

String GraphNode::get_title() const {}

HBoxContainer *GraphNode::get_titlebar_hbox() {}

Control::CursorShape GraphNode::get_cursor_shape(const Point2 &p_pos) const {}

Vector<int> GraphNode::get_allowed_size_flags_horizontal() const {}

Vector<int> GraphNode::get_allowed_size_flags_vertical() const {}

void GraphNode::_bind_methods() {}

GraphNode::GraphNode() {}