/**************************************************************************/ /* menu_button.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "menu_button.h" #include "core/os/keyboard.h" #include "scene/main/window.h" void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) { … } void MenuButton::_popup_visibility_changed(bool p_visible) { … } void MenuButton::pressed() { … } PopupMenu *MenuButton::get_popup() const { … } void MenuButton::show_popup() { … } void MenuButton::set_switch_on_hover(bool p_enabled) { … } bool MenuButton::is_switch_on_hover() { … } void MenuButton::set_item_count(int p_count) { … } int MenuButton::get_item_count() const { … } void MenuButton::_notification(int p_what) { … } bool MenuButton::_set(const StringName &p_name, const Variant &p_value) { … } bool MenuButton::_get(const StringName &p_name, Variant &r_ret) const { … } void MenuButton::_bind_methods() { … } void MenuButton::set_disable_shortcuts(bool p_disabled) { … } MenuButton::MenuButton(const String &p_text) : … { … } MenuButton::~MenuButton() { … }