godot/scene/gui/scroll_bar.cpp

/**************************************************************************/
/*  scroll_bar.cpp                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "scroll_bar.h"

#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"

bool ScrollBar::focus_by_default =;

void ScrollBar::set_can_focus_by_default(bool p_can_focus) {}

void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {}

void ScrollBar::_notification(int p_what) {}

double ScrollBar::get_grabber_min_size() const {}

double ScrollBar::get_grabber_size() const {}

double ScrollBar::get_area_size() const {}

double ScrollBar::get_grabber_offset() const {}

Size2 ScrollBar::get_minimum_size() const {}

void ScrollBar::scroll(double p_amount) {}

void ScrollBar::scroll_to(double p_position) {}

void ScrollBar::set_custom_step(float p_custom_step) {}

float ScrollBar::get_custom_step() const {}

void ScrollBar::_drag_node_exit() {}

void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {}

void ScrollBar::set_drag_node(const NodePath &p_path) {}

NodePath ScrollBar::get_drag_node() const {}

void ScrollBar::set_drag_node_enabled(bool p_enable) {}

void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {}

bool ScrollBar::is_smooth_scroll_enabled() const {}

void ScrollBar::_bind_methods() {}

ScrollBar::ScrollBar(Orientation p_orientation) {}

ScrollBar::~ScrollBar() {}