godot/scene/gui/split_container.cpp

/**************************************************************************/
/*  split_container.cpp                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "split_container.h"

#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"

void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {}

Control::CursorShape SplitContainerDragger::get_cursor_shape(const Point2 &p_pos) const {}

void SplitContainerDragger::_notification(int p_what) {}

Control *SplitContainer::_get_sortable_child(int p_idx, SortableVisbilityMode p_visibility_mode) const {}

Ref<Texture2D> SplitContainer::_get_grabber_icon() const {}

int SplitContainer::_get_separation() const {}

void SplitContainer::_compute_split_offset(bool p_clamp) {}

void SplitContainer::_resort() {}

Size2 SplitContainer::get_minimum_size() const {}

void SplitContainer::_validate_property(PropertyInfo &p_property) const {}

void SplitContainer::_notification(int p_what) {}

void SplitContainer::set_split_offset(int p_offset) {}

int SplitContainer::get_split_offset() const {}

void SplitContainer::clamp_split_offset() {}

void SplitContainer::set_collapsed(bool p_collapsed) {}

void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {}

SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const {}

bool SplitContainer::is_collapsed() const {}

void SplitContainer::set_vertical(bool p_vertical) {}

bool SplitContainer::is_vertical() const {}

void SplitContainer::set_dragging_enabled(bool p_enabled) {}

bool SplitContainer::is_dragging_enabled() const {}

Vector<int> SplitContainer::get_allowed_size_flags_horizontal() const {}

Vector<int> SplitContainer::get_allowed_size_flags_vertical() const {}

void SplitContainer::set_drag_area_margin_begin(int p_margin) {}

int SplitContainer::get_drag_area_margin_begin() const {}

void SplitContainer::set_drag_area_margin_end(int p_margin) {}

int SplitContainer::get_drag_area_margin_end() const {}

void SplitContainer::set_drag_area_offset(int p_offset) {}

int SplitContainer::get_drag_area_offset() const {}

void SplitContainer::set_show_drag_area_enabled(bool p_enabled) {}

bool SplitContainer::is_show_drag_area_enabled() const {}

void SplitContainer::_bind_methods() {}

SplitContainer::SplitContainer(bool p_vertical) {}