godot/scene/gui/view_panner.cpp

/**************************************************************************/
/*  view_panner.cpp                                                       */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "view_panner.h"

#include "core/input/input.h"
#include "core/input/shortcut.h"
#include "core/os/keyboard.h"

bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) {}

void ViewPanner::release_pan_key() {}

void ViewPanner::set_callbacks(Callable p_pan_callback, Callable p_zoom_callback) {}

void ViewPanner::set_control_scheme(ControlScheme p_scheme) {}

void ViewPanner::set_enable_rmb(bool p_enable) {}

void ViewPanner::set_pan_shortcut(Ref<Shortcut> p_shortcut) {}

void ViewPanner::set_simple_panning_enabled(bool p_enabled) {}

void ViewPanner::set_scroll_speed(int p_scroll_speed) {}

void ViewPanner::set_scroll_zoom_factor(float p_scroll_zoom_factor) {}

void ViewPanner::set_pan_axis(PanAxis p_pan_axis) {}

void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) {}

bool ViewPanner::is_panning() const {}

void ViewPanner::set_force_drag(bool p_force) {}

ViewPanner::ViewPanner() {}