godot/scene/gui/texture_rect.cpp

/**************************************************************************/
/*  texture_rect.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "texture_rect.h"

#include "servers/rendering_server.h"

void TextureRect::_notification(int p_what) {}

Size2 TextureRect::get_minimum_size() const {}

void TextureRect::_bind_methods() {}

#ifndef DISABLE_DEPRECATED
bool TextureRect::_set(const StringName &p_name, const Variant &p_value) {}
#endif

void TextureRect::_texture_changed() {}

void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {}

Ref<Texture2D> TextureRect::get_texture() const {}

void TextureRect::set_expand_mode(ExpandMode p_mode) {}

TextureRect::ExpandMode TextureRect::get_expand_mode() const {}

void TextureRect::set_stretch_mode(StretchMode p_mode) {}

TextureRect::StretchMode TextureRect::get_stretch_mode() const {}

void TextureRect::set_flip_h(bool p_flip) {}

bool TextureRect::is_flipped_h() const {}

void TextureRect::set_flip_v(bool p_flip) {}

bool TextureRect::is_flipped_v() const {}

TextureRect::TextureRect() {}

TextureRect::~TextureRect() {}