godot/scene/3d/path_3d.cpp

/**************************************************************************/
/*  path_3d.cpp                                                           */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "path_3d.h"

Path3D::Path3D() {}

Path3D::~Path3D() {}

void Path3D::set_update_callback(Callable p_callback) {}

void Path3D::_notification(int p_what) {}

void Path3D::_update_debug_mesh() {}

void Path3D::_curve_changed() {}

void Path3D::set_curve(const Ref<Curve3D> &p_curve) {}

Ref<Curve3D> Path3D::get_curve() const {}

void Path3D::_bind_methods() {}

void PathFollow3D::update_transform() {}

void PathFollow3D::_notification(int p_what) {}

void PathFollow3D::set_cubic_interpolation_enabled(bool p_enabled) {}

bool PathFollow3D::is_cubic_interpolation_enabled() const {}

void PathFollow3D::_validate_property(PropertyInfo &p_property) const {}

PackedStringArray PathFollow3D::get_configuration_warnings() const {}

Transform3D PathFollow3D::correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode) {}

void PathFollow3D::_bind_methods() {}

void PathFollow3D::set_progress(real_t p_progress) {}

void PathFollow3D::set_h_offset(real_t p_h_offset) {}

real_t PathFollow3D::get_h_offset() const {}

void PathFollow3D::set_v_offset(real_t p_v_offset) {}

real_t PathFollow3D::get_v_offset() const {}

real_t PathFollow3D::get_progress() const {}

void PathFollow3D::set_progress_ratio(real_t p_ratio) {}

real_t PathFollow3D::get_progress_ratio() const {}

void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {}

PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {}

void PathFollow3D::set_use_model_front(bool p_use_model_front) {}

bool PathFollow3D::is_using_model_front() const {}

void PathFollow3D::set_loop(bool p_loop) {}

bool PathFollow3D::has_loop() const {}

void PathFollow3D::set_tilt_enabled(bool p_enabled) {}

bool PathFollow3D::is_tilt_enabled() const {}