godot/scene/2d/animated_sprite_2d.cpp

/**************************************************************************/
/*  animated_sprite_2d.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "animated_sprite_2d.h"

#include "scene/main/viewport.h"

#ifdef TOOLS_ENABLED
Dictionary AnimatedSprite2D::_edit_get_state() const {}

void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) {}

void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) {}

Point2 AnimatedSprite2D::_edit_get_pivot() const {}

bool AnimatedSprite2D::_edit_use_pivot() const {}

Rect2 AnimatedSprite2D::_edit_get_rect() const {}

bool AnimatedSprite2D::_edit_use_rect() const {}
#endif

Rect2 AnimatedSprite2D::get_anchorable_rect() const {}

Rect2 AnimatedSprite2D::_get_rect() const {}

void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {}

void AnimatedSprite2D::_notification(int p_what) {}

void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {}

Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {}

void AnimatedSprite2D::set_frame(int p_frame) {}

int AnimatedSprite2D::get_frame() const {}

void AnimatedSprite2D::set_frame_progress(real_t p_progress) {}

real_t AnimatedSprite2D::get_frame_progress() const {}

void AnimatedSprite2D::set_frame_and_progress(int p_frame, real_t p_progress) {}

void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {}

float AnimatedSprite2D::get_speed_scale() const {}

float AnimatedSprite2D::get_playing_speed() const {}

void AnimatedSprite2D::set_centered(bool p_center) {}

bool AnimatedSprite2D::is_centered() const {}

void AnimatedSprite2D::set_offset(const Point2 &p_offset) {}

Point2 AnimatedSprite2D::get_offset() const {}

void AnimatedSprite2D::set_flip_h(bool p_flip) {}

bool AnimatedSprite2D::is_flipped_h() const {}

void AnimatedSprite2D::set_flip_v(bool p_flip) {}

bool AnimatedSprite2D::is_flipped_v() const {}

void AnimatedSprite2D::_res_changed() {}

bool AnimatedSprite2D::is_playing() const {}

void AnimatedSprite2D::set_autoplay(const String &p_name) {}

String AnimatedSprite2D::get_autoplay() const {}

void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool p_from_end) {}

void AnimatedSprite2D::play_backwards(const StringName &p_name) {}

void AnimatedSprite2D::_stop_internal(bool p_reset) {}

void AnimatedSprite2D::pause() {}

void AnimatedSprite2D::stop() {}

double AnimatedSprite2D::_get_frame_duration() {}

void AnimatedSprite2D::_calc_frame_speed_scale() {}

void AnimatedSprite2D::set_animation(const StringName &p_name) {}

StringName AnimatedSprite2D::get_animation() const {}

PackedStringArray AnimatedSprite2D::get_configuration_warnings() const {}

#ifdef TOOLS_ENABLED
void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {}
#endif

#ifndef DISABLE_DEPRECATED
bool AnimatedSprite2D::_set(const StringName &p_name, const Variant &p_value) {}
#endif
void AnimatedSprite2D::_bind_methods() {}

AnimatedSprite2D::AnimatedSprite2D() {}