godot/scene/2d/path_2d.cpp

/**************************************************************************/
/*  path_2d.cpp                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* a copy of this software and associated documentation files (the        */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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#include "path_2d.h"

#include "core/math/geometry_2d.h"
#include "scene/main/timer.h"

#ifdef TOOLS_ENABLED
#include "editor/themes/editor_scale.h"
#endif

#ifdef TOOLS_ENABLED
Rect2 Path2D::_edit_get_rect() const {}

bool Path2D::_edit_use_rect() const {}

bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {}
#endif

void Path2D::_notification(int p_what) {}

void Path2D::_curve_changed() {}

void Path2D::set_curve(const Ref<Curve2D> &p_curve) {}

Ref<Curve2D> Path2D::get_curve() const {}

void Path2D::_bind_methods() {}

/////////////////////////////////////////////////////////////////////////////////

void PathFollow2D::path_changed() {}

void PathFollow2D::_update_transform() {}

void PathFollow2D::_notification(int p_what) {}

void PathFollow2D::set_cubic_interpolation_enabled(bool p_enabled) {}

bool PathFollow2D::is_cubic_interpolation_enabled() const {}

void PathFollow2D::_validate_property(PropertyInfo &p_property) const {}

PackedStringArray PathFollow2D::get_configuration_warnings() const {}

void PathFollow2D::_bind_methods() {}

void PathFollow2D::set_progress(real_t p_progress) {}

void PathFollow2D::set_h_offset(real_t p_h_offset) {}

real_t PathFollow2D::get_h_offset() const {}

void PathFollow2D::set_v_offset(real_t p_v_offset) {}

real_t PathFollow2D::get_v_offset() const {}

real_t PathFollow2D::get_progress() const {}

void PathFollow2D::set_progress_ratio(real_t p_ratio) {}

real_t PathFollow2D::get_progress_ratio() const {}

void PathFollow2D::set_rotation_enabled(bool p_enabled) {}

bool PathFollow2D::is_rotation_enabled() const {}

void PathFollow2D::set_loop(bool p_loop) {}

bool PathFollow2D::has_loop() const {}