godot/scene/2d/parallax_2d.cpp

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/*  parallax_2d.cpp                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "parallax_2d.h"

#include "core/config/project_settings.h"
#include "scene/main/viewport.h"

void Parallax2D::_notification(int p_what) {}

#ifdef TOOLS_ENABLED
void Parallax2D::_edit_set_position(const Point2 &p_position) {}
#endif // TOOLS_ENABLED

void Parallax2D::_validate_property(PropertyInfo &p_property) const {}

void Parallax2D::_camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_pos) {}

void Parallax2D::_update_process() {}

void Parallax2D::_update_scroll() {}

void Parallax2D::_update_repeat() {}

void Parallax2D::set_scroll_scale(const Size2 &p_scale) {}

Size2 Parallax2D::get_scroll_scale() const {}

void Parallax2D::set_repeat_size(const Size2 &p_repeat_size) {}

Size2 Parallax2D::get_repeat_size() const {}

void Parallax2D::set_repeat_times(int p_repeat_times) {}

int Parallax2D::get_repeat_times() const {}

void Parallax2D::set_scroll_offset(const Point2 &p_offset) {}

Point2 Parallax2D::get_scroll_offset() const {}

void Parallax2D::set_autoscroll(const Point2 &p_autoscroll) {}

Point2 Parallax2D::get_autoscroll() const {}

void Parallax2D::set_screen_offset(const Point2 &p_offset) {}

Point2 Parallax2D::get_screen_offset() const {}

void Parallax2D::set_limit_begin(const Point2 &p_offset) {}

Point2 Parallax2D::get_limit_begin() const {}

void Parallax2D::set_limit_end(const Point2 &p_offset) {}

Point2 Parallax2D::get_limit_end() const {}

void Parallax2D::set_follow_viewport(bool p_follow) {}

bool Parallax2D::get_follow_viewport() {}

void Parallax2D::set_ignore_camera_scroll(bool p_ignore) {}

bool Parallax2D::is_ignore_camera_scroll() {}

void Parallax2D::_bind_methods() {}

Parallax2D::Parallax2D() {}