#include "touch_screen_button.h"
#include "scene/main/window.h"
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { … }
Ref<Texture2D> TouchScreenButton::get_texture_normal() const { … }
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { … }
Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { … }
void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) { … }
Ref<BitMap> TouchScreenButton::get_bitmask() const { … }
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { … }
Ref<Shape2D> TouchScreenButton::get_shape() const { … }
void TouchScreenButton::set_shape_centered(bool p_shape_centered) { … }
bool TouchScreenButton::is_shape_visible() const { … }
void TouchScreenButton::set_shape_visible(bool p_shape_visible) { … }
bool TouchScreenButton::is_shape_centered() const { … }
void TouchScreenButton::_notification(int p_what) { … }
bool TouchScreenButton::is_pressed() const { … }
void TouchScreenButton::set_action(const String &p_action) { … }
String TouchScreenButton::get_action() const { … }
void TouchScreenButton::input(const Ref<InputEvent> &p_event) { … }
bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { … }
void TouchScreenButton::_press(int p_finger_pressed) { … }
void TouchScreenButton::_release(bool p_exiting_tree) { … }
#ifdef TOOLS_ENABLED
Rect2 TouchScreenButton::_edit_get_rect() const { … }
bool TouchScreenButton::_edit_use_rect() const { … }
#endif
Rect2 TouchScreenButton::get_anchorable_rect() const { … }
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { … }
TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { … }
void TouchScreenButton::set_passby_press(bool p_enable) { … }
bool TouchScreenButton::is_passby_press_enabled() const { … }
#ifndef DISABLE_DEPRECATED
bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) { … }
#endif
void TouchScreenButton::_bind_methods() { … }
TouchScreenButton::TouchScreenButton() { … }