godot/scene/2d/touch_screen_button.cpp

/**************************************************************************/
/*  touch_screen_button.cpp                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "touch_screen_button.h"

#include "scene/main/window.h"

void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {}

Ref<Texture2D> TouchScreenButton::get_texture_normal() const {}

void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {}

Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {}

void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) {}

Ref<BitMap> TouchScreenButton::get_bitmask() const {}

void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {}

Ref<Shape2D> TouchScreenButton::get_shape() const {}

void TouchScreenButton::set_shape_centered(bool p_shape_centered) {}

bool TouchScreenButton::is_shape_visible() const {}

void TouchScreenButton::set_shape_visible(bool p_shape_visible) {}

bool TouchScreenButton::is_shape_centered() const {}

void TouchScreenButton::_notification(int p_what) {}

bool TouchScreenButton::is_pressed() const {}

void TouchScreenButton::set_action(const String &p_action) {}

String TouchScreenButton::get_action() const {}

void TouchScreenButton::input(const Ref<InputEvent> &p_event) {}

bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {}

void TouchScreenButton::_press(int p_finger_pressed) {}

void TouchScreenButton::_release(bool p_exiting_tree) {}

#ifdef TOOLS_ENABLED
Rect2 TouchScreenButton::_edit_get_rect() const {}

bool TouchScreenButton::_edit_use_rect() const {}
#endif

Rect2 TouchScreenButton::get_anchorable_rect() const {}

void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {}

TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {}

void TouchScreenButton::set_passby_press(bool p_enable) {}

bool TouchScreenButton::is_passby_press_enabled() const {}

#ifndef DISABLE_DEPRECATED
bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) {}
#endif // DISABLE_DEPRECATED

void TouchScreenButton::_bind_methods() {}

TouchScreenButton::TouchScreenButton() {}