#include "animation_blend_space_1d.h"
#include "animation_blend_tree.h"
void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const { … }
Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const { … }
Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) const { … }
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const { … }
void AnimationNodeBlendSpace1D::_tree_changed() { … }
void AnimationNodeBlendSpace1D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { … }
void AnimationNodeBlendSpace1D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { … }
void AnimationNodeBlendSpace1D::_bind_methods() { … }
void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) { … }
void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) { … }
void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) { … }
void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { … }
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const { … }
Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const { … }
void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) { … }
int AnimationNodeBlendSpace1D::get_blend_point_count() const { … }
void AnimationNodeBlendSpace1D::set_min_space(float p_min) { … }
float AnimationNodeBlendSpace1D::get_min_space() const { … }
void AnimationNodeBlendSpace1D::set_max_space(float p_max) { … }
float AnimationNodeBlendSpace1D::get_max_space() const { … }
void AnimationNodeBlendSpace1D::set_snap(float p_snap) { … }
float AnimationNodeBlendSpace1D::get_snap() const { … }
void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) { … }
String AnimationNodeBlendSpace1D::get_value_label() const { … }
void AnimationNodeBlendSpace1D::set_blend_mode(BlendMode p_blend_mode) { … }
AnimationNodeBlendSpace1D::BlendMode AnimationNodeBlendSpace1D::get_blend_mode() const { … }
void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) { … }
bool AnimationNodeBlendSpace1D::is_using_sync() const { … }
void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { … }
AnimationNode::NodeTimeInfo AnimationNodeBlendSpace1D::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) { … }
String AnimationNodeBlendSpace1D::get_caption() const { … }
AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() { … }
AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() { … }