godot/scene/animation/animation_blend_space_2d.cpp

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/*  animation_blend_space_2d.cpp                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "animation_blend_space_2d.h"

#include "animation_blend_tree.h"
#include "core/math/geometry_2d.h"

void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {}

Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {}

void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {}

void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {}

void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {}

void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {}

Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {}

Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {}

void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {}

int AnimationNodeBlendSpace2D::get_blend_point_count() const {}

bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {}

void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {}

int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {}

void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {}

int AnimationNodeBlendSpace2D::get_triangle_count() const {}

void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {}

Vector2 AnimationNodeBlendSpace2D::get_min_space() const {}

void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {}

Vector2 AnimationNodeBlendSpace2D::get_max_space() const {}

void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {}

Vector2 AnimationNodeBlendSpace2D::get_snap() const {}

void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {}

String AnimationNodeBlendSpace2D::get_x_label() const {}

void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {}

String AnimationNodeBlendSpace2D::get_y_label() const {}

void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {}

void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {}

Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {}

void AnimationNodeBlendSpace2D::_queue_auto_triangles() {}

void AnimationNodeBlendSpace2D::_update_triangles() {}

Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {}

void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {}

AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {}

String AnimationNodeBlendSpace2D::get_caption() const {}

void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {}

void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {}

bool AnimationNodeBlendSpace2D::get_auto_triangles() const {}

Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) const {}

void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {}

AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const {}

void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) {}

bool AnimationNodeBlendSpace2D::is_using_sync() const {}

void AnimationNodeBlendSpace2D::_tree_changed() {}

void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {}

void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {}

void AnimationNodeBlendSpace2D::_bind_methods() {}

AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {}

AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {}