godot/scene/audio/audio_stream_player.cpp

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/*  audio_stream_player.cpp                                               */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_player.h"
#include "audio_stream_player.compat.inc"

#include "scene/audio/audio_stream_player_internal.h"
#include "servers/audio/audio_stream.h"

void AudioStreamPlayer::_notification(int p_what) {}

void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {}

bool AudioStreamPlayer::_set(const StringName &p_name, const Variant &p_value) {}

bool AudioStreamPlayer::_get(const StringName &p_name, Variant &r_ret) const {}

void AudioStreamPlayer::_get_property_list(List<PropertyInfo> *p_list) const {}

Ref<AudioStream> AudioStreamPlayer::get_stream() const {}

void AudioStreamPlayer::set_volume_db(float p_volume) {}

float AudioStreamPlayer::get_volume_db() const {}

void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {}

float AudioStreamPlayer::get_pitch_scale() const {}

void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {}

int AudioStreamPlayer::get_max_polyphony() const {}

void AudioStreamPlayer::play(float p_from_pos) {}

void AudioStreamPlayer::seek(float p_seconds) {}

void AudioStreamPlayer::stop() {}

bool AudioStreamPlayer::is_playing() const {}

float AudioStreamPlayer::get_playback_position() {}

void AudioStreamPlayer::set_bus(const StringName &p_bus) {}

StringName AudioStreamPlayer::get_bus() const {}

void AudioStreamPlayer::set_autoplay(bool p_enable) {}

bool AudioStreamPlayer::is_autoplay_enabled() const {}

void AudioStreamPlayer::set_mix_target(MixTarget p_target) {}

AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {}

void AudioStreamPlayer::_set_playing(bool p_enable) {}

void AudioStreamPlayer::set_stream_paused(bool p_pause) {}

bool AudioStreamPlayer::get_stream_paused() const {}

Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {}

void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {}

bool AudioStreamPlayer::has_stream_playback() {}

Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {}

AudioServer::PlaybackType AudioStreamPlayer::get_playback_type() const {}

void AudioStreamPlayer::set_playback_type(AudioServer::PlaybackType p_playback_type) {}

void AudioStreamPlayer::_bind_methods() {}

AudioStreamPlayer::AudioStreamPlayer() {}

AudioStreamPlayer::~AudioStreamPlayer() {}