godot/scene/animation/easing_equations.h

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/*  easing_equations.h                                                    */
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#ifndef EASING_EQUATIONS_H
#define EASING_EQUATIONS_H

/*
 * Derived from Robert Penner's easing equations: http://robertpenner.com/easing/
 *
 * Copyright (c) 2001 Robert Penner
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

namespace linear {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace linear

namespace sine {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace sine

namespace quint {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace quint

namespace quart {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace quart

namespace quad {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace quad

namespace expo {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace expo

namespace elastic {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace elastic

namespace cubic {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace cubic

namespace circ {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace circ

namespace bounce {
static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace bounce

namespace back {
static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace back

namespace spring {
static real_t out(real_t t, real_t b, real_t c, real_t d) {}

static real_t in(real_t t, real_t b, real_t c, real_t d) {}

static real_t in_out(real_t t, real_t b, real_t c, real_t d) {}

static real_t out_in(real_t t, real_t b, real_t c, real_t d) {}
}; // namespace spring

#endif // EASING_EQUATIONS_H