/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef FSR2_COMPUTE_LUMINANCE_PYRAMID_PASS_GLSL_GEN_H_RD #define FSR2_COMPUTE_LUMINANCE_PYRAMID_PASS_GLSL_GEN_H_RD #include "servers/rendering/renderer_rd/shader_rd.h" class Fsr2ComputeLuminancePyramidPassShaderRD : public ShaderRD { … }; #endif