#include "audio_stream_player_internal.h"
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
void AudioStreamPlayerInternal::_set_process(bool p_enabled) { … }
void AudioStreamPlayerInternal::_update_stream_parameters() { … }
void AudioStreamPlayerInternal::process() { … }
void AudioStreamPlayerInternal::ensure_playback_limit() { … }
void AudioStreamPlayerInternal::notification(int p_what) { … }
Ref<AudioStreamPlayback> AudioStreamPlayerInternal::play_basic() { … }
void AudioStreamPlayerInternal::set_stream_paused(bool p_pause) { … }
bool AudioStreamPlayerInternal::get_stream_paused() const { … }
void AudioStreamPlayerInternal::validate_property(PropertyInfo &p_property) const { … }
bool AudioStreamPlayerInternal::set(const StringName &p_name, const Variant &p_value) { … }
bool AudioStreamPlayerInternal::get(const StringName &p_name, Variant &r_ret) const { … }
void AudioStreamPlayerInternal::get_property_list(List<PropertyInfo> *p_list) const { … }
void AudioStreamPlayerInternal::set_stream(Ref<AudioStream> p_stream) { … }
void AudioStreamPlayerInternal::seek(float p_seconds) { … }
void AudioStreamPlayerInternal::stop_basic() { … }
bool AudioStreamPlayerInternal::is_playing() const { … }
float AudioStreamPlayerInternal::get_playback_position() { … }
void AudioStreamPlayerInternal::set_playing(bool p_enable) { … }
bool AudioStreamPlayerInternal::is_active() const { … }
void AudioStreamPlayerInternal::set_pitch_scale(float p_pitch_scale) { … }
void AudioStreamPlayerInternal::set_max_polyphony(int p_max_polyphony) { … }
bool AudioStreamPlayerInternal::has_stream_playback() { … }
Ref<AudioStreamPlayback> AudioStreamPlayerInternal::get_stream_playback() { … }
void AudioStreamPlayerInternal::set_playback_type(AudioServer::PlaybackType p_playback_type) { … }
AudioServer::PlaybackType AudioStreamPlayerInternal::get_playback_type() const { … }
StringName AudioStreamPlayerInternal::get_bus() const { … }
AudioStreamPlayerInternal::AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, const Callable &p_stop_callable, bool p_physical) { … }