#include "animation_player.h"
#include "animation_player.compat.inc"
#include "core/config/engine.h"
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { … }
bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { … }
void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { … }
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { … }
void AnimationPlayer::_notification(int p_what) { … }
void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_internal_seeked, bool p_started, bool p_is_current) { … }
float AnimationPlayer::get_current_blend_amount() { … }
void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) { … }
bool AnimationPlayer::_blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) { … }
void AnimationPlayer::_blend_capture(double p_delta) { … }
void AnimationPlayer::_blend_post_process() { … }
void AnimationPlayer::queue(const StringName &p_name) { … }
Vector<String> AnimationPlayer::get_queue() { … }
void AnimationPlayer::clear_queue() { … }
void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { … }
void AnimationPlayer::play_section_with_markers_backwards(const StringName &p_name, const StringName &p_start_marker, const StringName &p_end_marker, double p_custom_blend) { … }
void AnimationPlayer::play_section_backwards(const StringName &p_name, double p_start_time, double p_end_time, double p_custom_blend) { … }
void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { … }
void AnimationPlayer::_play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { … }
void AnimationPlayer::play_section_with_markers(const StringName &p_name, const StringName &p_start_marker, const StringName &p_end_marker, double p_custom_blend, float p_custom_scale, bool p_from_end) { … }
void AnimationPlayer::play_section(const StringName &p_name, double p_start_time, double p_end_time, double p_custom_blend, float p_custom_scale, bool p_from_end) { … }
void AnimationPlayer::_capture(const StringName &p_name, bool p_from_end, double p_duration, Tween::TransitionType p_trans_type, Tween::EaseType p_ease_type) { … }
void AnimationPlayer::play_with_capture(const StringName &p_name, double p_duration, double p_custom_blend, float p_custom_scale, bool p_from_end, Tween::TransitionType p_trans_type, Tween::EaseType p_ease_type) { … }
bool AnimationPlayer::is_playing() const { … }
void AnimationPlayer::set_current_animation(const String &p_animation) { … }
String AnimationPlayer::get_current_animation() const { … }
void AnimationPlayer::set_assigned_animation(const String &p_animation) { … }
String AnimationPlayer::get_assigned_animation() const { … }
void AnimationPlayer::pause() { … }
void AnimationPlayer::stop(bool p_keep_state) { … }
void AnimationPlayer::set_speed_scale(float p_speed) { … }
float AnimationPlayer::get_speed_scale() const { … }
float AnimationPlayer::get_playing_speed() const { … }
void AnimationPlayer::seek_internal(double p_time, bool p_update, bool p_update_only, bool p_is_internal_seek) { … }
void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) { … }
void AnimationPlayer::advance(double p_time) { … }
void AnimationPlayer::_check_immediately_after_start() { … }
bool AnimationPlayer::is_valid() const { … }
double AnimationPlayer::get_current_animation_position() const { … }
double AnimationPlayer::get_current_animation_length() const { … }
void AnimationPlayer::set_section_with_markers(const StringName &p_start_marker, const StringName &p_end_marker) { … }
void AnimationPlayer::set_section(double p_start_time, double p_end_time) { … }
void AnimationPlayer::reset_section() { … }
double AnimationPlayer::get_section_start_time() const { … }
double AnimationPlayer::get_section_end_time() const { … }
bool AnimationPlayer::has_section() const { … }
void AnimationPlayer::set_autoplay(const String &p_name) { … }
String AnimationPlayer::get_autoplay() const { … }
void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { … }
bool AnimationPlayer::is_movie_quit_on_finish_enabled() const { … }
void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { … }
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { … }
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const { … }
void AnimationPlayer::set_default_blend_time(double p_default) { … }
double AnimationPlayer::get_default_blend_time() const { … }
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { … }
double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { … }
void AnimationPlayer::set_auto_capture(bool p_auto_capture) { … }
bool AnimationPlayer::is_auto_capture() const { … }
void AnimationPlayer::set_auto_capture_duration(double p_auto_capture_duration) { … }
double AnimationPlayer::get_auto_capture_duration() const { … }
void AnimationPlayer::set_auto_capture_transition_type(Tween::TransitionType p_auto_capture_transition_type) { … }
Tween::TransitionType AnimationPlayer::get_auto_capture_transition_type() const { … }
void AnimationPlayer::set_auto_capture_ease_type(Tween::EaseType p_auto_capture_ease_type) { … }
Tween::EaseType AnimationPlayer::get_auto_capture_ease_type() const { … }
void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { … }
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { … }
void AnimationPlayer::_bind_methods() { … }
AnimationPlayer::AnimationPlayer() { … }
AnimationPlayer::~AnimationPlayer() { … }