godot/servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_lock_pass.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef FSR2_LOCK_PASS_GLSL_GEN_H_RD
#define FSR2_LOCK_PASS_GLSL_GEN_H_RD

#include "servers/rendering/renderer_rd/shader_rd.h"

class Fsr2LockPassShaderRD : public ShaderRD {};

#endif