godot/scene/animation/root_motion_view.cpp

/**************************************************************************/
/*  root_motion_view.cpp                                                  */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef _3D_DISABLED

#include "root_motion_view.h"

#include "scene/animation/animation_tree.h"
#include "scene/resources/material.h"

void RootMotionView::set_animation_mixer(const NodePath &p_path) {}

NodePath RootMotionView::get_animation_mixer() const {}

void RootMotionView::set_color(const Color &p_color) {}

Color RootMotionView::get_color() const {}

void RootMotionView::set_cell_size(float p_size) {}

float RootMotionView::get_cell_size() const {}

void RootMotionView::set_radius(float p_radius) {}

float RootMotionView::get_radius() const {}

void RootMotionView::set_zero_y(bool p_zero_y) {}

bool RootMotionView::get_zero_y() const {}

void RootMotionView::_notification(int p_what) {}

AABB RootMotionView::get_aabb() const {}

void RootMotionView::_bind_methods() {}

RootMotionView::RootMotionView() {}

RootMotionView::~RootMotionView() {}

#endif // _3D_DISABLED