godot/servers/xr/xr_vrs.cpp

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/*  xr_vrs.cpp                                                            */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "xr_vrs.h"

#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"

void XRVRS::_bind_methods() {}

XRVRS::~XRVRS() {}

float XRVRS::get_vrs_min_radius() const {}

void XRVRS::set_vrs_min_radius(float p_vrs_min_radius) {}

float XRVRS::get_vrs_strength() const {}

void XRVRS::set_vrs_strength(float p_vrs_strength) {}

RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci) {}