godot/editor/property_translations.gen.h

/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef _PROPERTY_TRANSLATIONS_H
#define _PROPERTY_TRANSLATIONS_H
static const unsigned char _property_translation_ar_compressed[] =;
static const unsigned char _property_translation_de_compressed[] =static const unsigned char _property_translation_es_compressed[] =static const unsigned char _property_translation_et_compressed[] =static const unsigned char _property_translation_fr_compressed[] =static const unsigned char _property_translation_ga_compressed[] =static const unsigned char _property_translation_id_compressed[] =static const unsigned char _property_translation_it_compressed[] =static const unsigned char _property_translation_ja_compressed[] =static const unsigned char _property_translation_ka_compressed[] =static const unsigned char _property_translation_ko_compressed[] =static const unsigned char _property_translation_pl_compressed[] =static const unsigned char _property_translation_pt_compressed[] =static const unsigned char _property_translation_pt_BR_compressed[] =static const unsigned char _property_translation_ru_compressed[] =static const unsigned char _property_translation_tr_compressed[] =static const unsigned char _property_translation_uk_compressed[] =static const unsigned char _property_translation_zh_CN_compressed[] =static const unsigned char _property_translation_zh_TW_compressed[] =struct PropertyTranslationList {}static PropertyTranslationList _property_translations[] =#endif