/**************************************************************************/ /* theme_owner.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "theme_owner.h" #include "scene/gui/control.h" #include "scene/main/window.h" #include "scene/theme/theme_db.h" // Theme owner node. void ThemeOwner::set_owner_node(Node *p_node) { … } Node *ThemeOwner::get_owner_node() const { … } bool ThemeOwner::has_owner_node() const { … } void ThemeOwner::set_owner_context(ThemeContext *p_context, bool p_propagate) { … } void ThemeOwner::_owner_context_changed() { … } ThemeContext *ThemeOwner::_get_active_owner_context() const { … } // Theme propagation. void ThemeOwner::assign_theme_on_parented(Node *p_for_node) { … } void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) { … } void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) { … } // Theme lookup. void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, Vector<StringName> &r_result) const { … } Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types) { … } bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types) { … } float ThemeOwner::get_theme_default_base_scale() { … } Ref<Font> ThemeOwner::get_theme_default_font() { … } int ThemeOwner::get_theme_default_font_size() { … } Ref<Theme> ThemeOwner::_get_owner_node_theme(Node *p_owner_node) const { … } Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const { … }