/**************************************************************************/ /* export_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef IOS_EXPORT_PLUGIN_H #define IOS_EXPORT_PLUGIN_H #include "godot_plugin_config.h" #include "core/config/project_settings.h" #include "core/io/file_access.h" #include "core/io/image_loader.h" #include "core/io/marshalls.h" #include "core/io/resource_saver.h" #include "core/io/zip_io.h" #include "core/os/os.h" #include "core/templates/safe_refcount.h" #include "core/version.h" #include "editor/editor_settings.h" #include "editor/export/editor_export_platform.h" #include "main/splash.gen.h" #include "scene/resources/image_texture.h" #include <string.h> #include <sys/stat.h> // Optional environment variables for defining confidential information. If any // of these is set, they will override the values set in the credentials file. const String ENV_IOS_PROFILE_UUID_DEBUG = …; const String ENV_IOS_PROFILE_UUID_RELEASE = …; const String ENV_IOS_PROFILE_SPECIFIER_DEBUG = …; const String ENV_IOS_PROFILE_SPECIFIER_RELEASE = …; class EditorExportPlatformIOS : public EditorExportPlatform { … }; #endif // IOS_EXPORT_PLUGIN_H