godot/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json

{
  "vertex_lines": [
	"",
	"precision highp float;",
	"precision highp int;",
	"",
	"layout(location = 0) in highp vec3 vertex;",
	"",
	"out highp vec4 position_interp;",
	"",
	"void main() {",
	"\tposition_interp = vec4(vertex.x,1,0,1);",
	"}",
	""
  ],
  "fragment_lines": [
	"",
	"precision highp float;",
	"precision highp int;",
	"",
	"in highp vec4 position_interp;",
	"",
	"void main() {",
	"\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);",
	"\tfrag_color = vec4(depth);",
	"}"
  ],
  "uniforms": [],
  "fbos": [],
  "texunits": [],
  "texunit_names": [],
  "ubos": [],
  "ubo_names": [],
  "feedbacks": [],
  "vertex_included_files": [],
  "fragment_included_files": [],
  "reading": "fragment",
  "line_offset": 33,
  "vertex_offset": 10,
  "fragment_offset": 23,
  "variant_defines": [
	"#define USE_NINEPATCH"
  ],
  "variant_names": [
	"MODE_NINEPATCH"
  ],
  "specialization_names": [
	"DISABLE_LIGHTING"
  ],
  "specialization_values": [
	" false\n"
  ]
}