godot/tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json

{
  "vertex_lines": [
	"",
	"#version 450",
	"",
	"#VERSION_DEFINES",
	"",
	"#define M_PI 3.14159265359",
	"",
	"layout(location = 0) out vec2 uv_interp;",
	"",
	"void main() {",
	"\tuv_interp = vec2(0, 1);",
	"}",
	""
  ],
  "fragment_lines": [
	"",
	"#version 450",
	"",
	"#VERSION_DEFINES",
	"",
	"layout(location = 0) in vec2 uv_interp;",
	"",
	"void main() {",
	"\tuv_interp = vec2(1, 0);",
	"}"
  ],
  "compute_lines": [],
  "vertex_included_files": [
	"tests/python_build/fixtures/rd_glsl/_included.glsl"
  ],
  "fragment_included_files": [],
  "compute_included_files": [],
  "reading": "fragment",
  "line_offset": 25,
  "vertex_offset": 1,
  "fragment_offset": 15,
  "compute_offset": 0
}