godot/tests/python_build/fixtures/glsl/compute_expected_full.glsl

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef COMPUTE_SHADER_GLSL_RAW_H
#define COMPUTE_SHADER_GLSL_RAW_H

static const char compute_shader_glsl[] = {
R"<!>(#[compute]

#version 450

#VERSION_DEFINES


#define M_PI 3.14159265359

void main() {
	vec3 static_light = vec3(0, 1, 0);
}
)<!>"
};
#endif