godot/platform/linuxbsd/platform_linuxbsd_builders.py

"""Functions used to generate source files during build time"""

import os


def make_debug_linuxbsd(target, source, env):
    dst = str(target[0])
    os.system("objcopy --only-keep-debug {0} {0}.debugsymbols".format(dst))
    os.system("strip --strip-debug --strip-unneeded {0}".format(dst))
    os.system("objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(dst))