godot/doc/classes/VisualShaderNodeSwitch.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A selector function for use within the visual shader graph.
	</brief_description>
	<description>
		Returns an associated value of the [member op_type] type if the provided boolean value is [code]true[/code] or [code]false[/code].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
			A type of operands and returned value.
		</member>
	</members>
	<constants>
		<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
			A floating-point scalar.
		</constant>
		<constant name="OP_TYPE_INT" value="1" enum="OpType">
			An integer scalar.
		</constant>
		<constant name="OP_TYPE_UINT" value="2" enum="OpType">
			An unsigned integer scalar.
		</constant>
		<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
			A 2D vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
			A 3D vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
			A 4D vector type.
		</constant>
		<constant name="OP_TYPE_BOOLEAN" value="6" enum="OpType">
			A boolean type.
		</constant>
		<constant name="OP_TYPE_TRANSFORM" value="7" enum="OpType">
			A transform type.
		</constant>
		<constant name="OP_TYPE_MAX" value="8" enum="OpType">
			Represents the size of the [enum OpType] enum.
		</constant>
	</constants>
</class>