godot/doc/classes/VisualShaderNodeVectorDistance.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Returns the distance between two points. To be used within the visual shader graph.
	</brief_description>
	<description>
		Calculates distance from point represented by vector [code]p0[/code] to vector [code]p1[/code].
		Translated to [code]distance(p0, p1)[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
</class>