godot/doc/classes/VisualShaderNodeUIntParameter.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node for shader parameter (uniform) of type unsigned [int].
	</brief_description>
	<description>
		A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
			Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
		</member>
		<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
			If [code]true[/code], the node will have a custom default value.
		</member>
	</members>
</class>