godot/doc/classes/AudioEffectRecord.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectRecord" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Audio effect used for recording the sound from an audio bus.
	</brief_description>
	<description>
		Allows the user to record the sound from an audio bus into an [AudioStreamWAV]. When used on the "Master" audio bus, this includes all audio output by Godot.
		Unlike [AudioEffectCapture], this effect encodes the recording with the given format (8-bit, 16-bit, or compressed) instead of giving access to the raw audio samples.
		Can be used (with an [AudioStreamMicrophone]) to record from a microphone.
		[b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
	</description>
	<tutorials>
		<link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.html</link>
		<link title="Audio Microphone Record Demo">https://godotengine.org/asset-library/asset/2760</link>
	</tutorials>
	<methods>
		<method name="get_recording" qualifiers="const">
			<return type="AudioStreamWAV" />
			<description>
				Returns the recorded sample.
			</description>
		</method>
		<method name="is_recording_active" qualifiers="const">
			<return type="bool" />
			<description>
				Returns whether the recording is active or not.
			</description>
		</method>
		<method name="set_recording_active">
			<return type="void" />
			<param index="0" name="record" type="bool" />
			<description>
				If [code]true[/code], the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.
			</description>
		</method>
	</methods>
	<members>
		<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamWAV.Format" default="1">
			Specifies the format in which the sample will be recorded. See [enum AudioStreamWAV.Format] for available formats.
		</member>
	</members>
</class>