godot/doc/classes/AudioEffectStereoEnhance.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		An audio effect that can be used to adjust the intensity of stereo panning.
	</brief_description>
	<description>
		An audio effect that can be used to adjust the intensity of stereo panning.
	</description>
	<tutorials>
		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
	</tutorials>
	<members>
		<member name="pan_pullout" type="float" setter="set_pan_pullout" getter="get_pan_pullout" default="1.0">
			Amplifies the difference between stereo channels, increasing or decreasing existing panning. A value of 0.0 will downmix stereo to mono. Does not affect a mono signal.
		</member>
		<member name="surround" type="float" setter="set_surround" getter="get_surround" default="0.0">
			Widens sound stage through phase shifting in conjunction with [member time_pullout_ms]. Just pans sound to the left channel if [member time_pullout_ms] is 0.
		</member>
		<member name="time_pullout_ms" type="float" setter="set_time_pullout" getter="get_time_pullout" default="0.0">
			Widens sound stage through phase shifting in conjunction with [member surround]. Just delays the right channel if [member surround] is 0.
		</member>
	</members>
</class>