godot/doc/classes/CompressedTextureLayered.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CompressedTextureLayered" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base class for texture arrays that can optionally be compressed.
	</brief_description>
	<description>
		Base class for [CompressedTexture2DArray] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [TextureLayered].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="load">
			<return type="int" enum="Error" />
			<param index="0" name="path" type="String" />
			<description>
				Loads the texture at [param path].
			</description>
		</method>
	</methods>
	<members>
		<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
			The path the texture should be loaded from.
		</member>
	</members>
</class>