godot/doc/classes/PlaceholderCubemap.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaceholderCubemap" inherits="PlaceholderTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A [Cubemap] without image data.
	</brief_description>
	<description>
		This class replaces a [Cubemap] or a [Cubemap]-derived class in 2 conditions:
		- In dedicated server mode, where the image data shouldn't affect game logic. This allows reducing the exported PCK's size significantly.
		- When the [Cubemap]-derived class is missing, for example when using a different engine version.
		[b]Note:[/b] This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.
	</description>
	<tutorials>
	</tutorials>
</class>