godot/doc/classes/VisualShaderNodeScreenUVToSDF.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
	</description>
	<tutorials>
	</tutorials>
</class>