godot/doc/classes/VisualShaderNodeBooleanConstant.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeBooleanConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A boolean constant to be used within the visual shader graph.
	</brief_description>
	<description>
		Has only one output port and no inputs.
		Translated to [code skip-lint]bool[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false">
			A boolean constant which represents a state of this node.
		</member>
	</members>
</class>