godot/doc/classes/VisualShaderNodeReroute.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeReroute" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A node that allows rerouting a connection within the visual shader graph.
	</brief_description>
	<description>
		Automatically adapts its port type to the type of the incoming connection and ensures valid connections.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_port_type" qualifiers="const">
			<return type="int" enum="VisualShaderNode.PortType" />
			<description>
				Returns the port type of the reroute node.
			</description>
		</method>
	</methods>
</class>