# https://github.com/godotengine/godot/issues/72501
extends Node
func test():
prints("before", process_mode)
process_mode = PROCESS_MODE_PAUSABLE
prints("after", process_mode)
var node := Node.new()
add_child(node)
prints("before", node.process_mode)
node.process_mode = PROCESS_MODE_PAUSABLE
prints("after", node.process_mode)